Studio project
Destiny 2
At Bungie I scripted mission events and designed the timing and behavior of all voiceover in Destiny 2, so the story landed while players were in the middle of play.
- Role
- Technical Audio Designer
- Studio
- Bungie
- When
- Oct 2016 to Aug 2018
- Before that
- Audio Tester and Audio Test Lead, 2014 to 2016
Overview
I spent four years at Bungie, starting in Audio QA on Destiny and moving up to Technical Audio Designer on Destiny 2.
Testing Destiny's world-building and audio systems taught me how they were put together. That knowledge fed straight into the scripting and design work on Destiny 2.
What I Did
- Scripted mission events and designed the timing and behavior of every voiceover line to support narrative flow.
- Helped guide the direction of the in-house Dialogue Tool, a pipeline that linked Design, Audio, and Narrative.
- Created custom post-process chains to affect dialogue for individual characters.
- Drove narrative audio implementation across platforms with the narrative, design and engineering teams.