Studio project

Ire: A Prologue

A new franchise from ProbablyMonsters, taken from first prototype to release in under a year. I designed and owned core gameplay features and levels, and helped lead prototyping through Concept and Incubation.

Role
Game Designer
Studio
ProbablyMonsters
When
Dec 2024 to Feb 2026
Engine
Unreal Engine

Overview

Ire: A Prologue is the first release in a new franchise from ProbablyMonsters. The team took it from concept to launch in under eleven months.

I joined the team as a Designer and worked on the game from its earliest Concept through to Release.

What I Did

  • Designed and owned multiple core gameplay features and levels.
  • Helped lead the first prototypes during the Concept and Incubation phases.
  • Built playable prototypes to test design ideas, then iterated on them from stakeholder feedback and data.
  • Kept features feeling consistent across disciplines, with a focus on player experience and how systems interact.
  • Alongside Ire, I owned Systems, Combat/Abilities, and Tools for several other products in various stages of development.

Let's Make Something Together!

I'm open to Game Design roles prioritizing the Seattle area and remote, but will consider relocation in the right circumstances.

The fastest way to reach me is my e-mail.