KevinNeilson
Game Designer
15 years across the craft of Game Development. From Audio QA to Dialogue Scripting to core Gameplay Design. My credits include titles such as The Elder Scrolls V: Skyrim, The Elder Scrolls Online, Destiny, Destiny 2, and Ire: A Prologue.
Currently designing something new at a stealth startup in Seattle, WA.
Recent Work
- Studio project
- Solo project
-
Studio projectIre: A Prologue
Designed and owned core gameplay features and levels, and helped lead the first prototypes through Concept and Incubation.
-
Studio projectDestiny 2
Scripted mission events and the timing of all voiceover, created custom post-process chains to affect dialogue, and helped guide the direction of the Dialogue Tool that linked Design, Audio, and Narrative.
-
Solo projectUnannounced Title
A corporate life, blending survival and lifestyle simulation.
My Journey
I came to Design through the systems underneath it.
I started testing audio and localization at ZeniMax Online, then spent four years at Bungie moving from Audio QA to Technical Audio Designer on Destiny 2. After that I worked at Epic Games where I supported the Unreal Engine itself. In 2020, I moved to ProbablyMonsters where I built pipeline tools in Python and supported multiple titles in incubation before moving into Design and shipping Ire: A Prologue.
This breadth of experience lets me bridge creative and technical development across the span of game development. I can turn ideas into clear, actionable creative briefs, translate them into technical specs that engineering can build and QA can validate, and lead a team through prototyping, or get hands-on and build the prototype myself.