KevinNeilson

Game Designer

15 years across the craft of Game Development. From Audio QA to Dialogue Scripting to core Gameplay Design. My credits include titles such as The Elder Scrolls V: Skyrim, The Elder Scrolls Online, Destiny, Destiny 2, and Ire: A Prologue.

Currently designing something new at a stealth startup in Seattle, WA.

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My Journey

Portrait of Kevin Neilson

I came to Design through the systems underneath it.

I started testing audio and localization at ZeniMax Online, then spent four years at Bungie moving from Audio QA to Technical Audio Designer on Destiny 2. After that I worked at Epic Games where I supported the Unreal Engine itself. In 2020, I moved to ProbablyMonsters where I built pipeline tools in Python and supported multiple titles in incubation before moving into Design and shipping Ire: A Prologue.

This breadth of experience lets me bridge creative and technical development across the span of game development. I can turn ideas into clear, actionable creative briefs, translate them into technical specs that engineering can build and QA can validate, and lead a team through prototyping, or get hands-on and build the prototype myself.

Read my full experience and skills

Let's Make Something Together!

I'm open to Game Design roles prioritizing the Seattle area and remote, but will consider relocation in the right circumstances.

The fastest way to reach me is my e-mail.